The Null Device

Daft premises: To combat the tide of violence in video games, a professor of electronic arts has created and exhibit of games where you shoot dead people and they come back to life, frolicking among the flowers. Apart from the cloying hippy-dippy new-age sentiment, the playability issues sound dubious; where's the fun in shooting dead things, and why simulate people frolicking among flowers if you don't interact with them?

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