Daft premises: To combat the tide of violence in video games, a
professor of electronic arts has created and exhibit of games
where you shoot dead people and they come back to life, frolicking
among the flowers.
Apart from the cloying hippy-dippy new-age sentiment, the playability issues
sound dubious; where's the fun in shooting dead things, and why simulate
people frolicking among flowers if you don't interact with them?
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