The Null Device

Tangerine Games

Blogger and former teenage role-player Rory weighs in on copy-protected pseudo-CDs comparing them to an anti-photocopying trick used by a RPG company in the 1980s:
But publishers in the early '80s saw the advent of cheap plain-paper photocopying as the End Times, and some of them took measures to prevent it. The most memorable was the Tangerine Game. It wasn't actually called the Tangerine Game; this was a game with a manual printed on tangerine-coloured paper. Which photocopies as a sheet of solid black. This masterstroke was, unfortunately, self-defeating. Tangerine paper is incredibly hard to read, and rules that can't be photocopied are hard to share with friendsthe same friends you want to play the game with. So we never bought or played the Tangerine Game, and now I can't even remember its name.

(via Graham)

There are no comments yet on "Tangerine Games"

Want to say something? Do so here.

Post pseudonymously

Display name:
URL:(optional)
To prove that you are not a bot, please enter the text in the image into the field below it.

Your Comment:

Please keep comments on topic and to the point. Inappropriate comments may be deleted.

Note that markup is stripped from comments; URLs will be automatically converted into links.