Publisher: Taito, Japan
The objective: descend from the top of a skyscraper to your getaway car in the basement, picking up secret documents and avoiding and/or shooting the bad guys before they shoot you.
Not sure what the backstory is; I'd say it's a "spy story" of some sort, with the proviso that tradecraft in the Elevator Action universe involves going through a building, stealing documents and shooting everyone you see. Actually, it might make more sense to think of yourself as a disgruntled postal worker than a secret agent. Another way the Elevator Action universe differs from our own is in the world of lift control algorithms. If, in the real world, the occupant of a lift could control its movement, there'd be a lot of pissed-off people waiting in lift lobbies, not to mention fights for the controls. (If everybody carried a gun, things would really start to get interesting.)
Elevator Action came about in the days of 8-bit CPUs (it runs on 3 Z80s; the same chips that powered Sinclair ZX81s and the like) and 16-colour pixel graphics (the basic 8 plus lighter versions thereof; think Commodore 64 graphics with a less miserly hardware budget), after everybody got sick of plain black backgrounds but before game designers started trying to wow audiences with the depth of their palettes. As such, there is no shading, outlines or any other such sophistication; objects are pixelated blobs of solid colour. Which, in this days of Generation X Atari nostalgia and 1980s revivalism, is the height of modern-primitivist retro cool, a latter-day equal of Polynesian tiki kitsch and 1960s pop art.
Anyway, back to the graphics. The action is set in a building with pastel-coloured walls and bright blue doors (which turn red if the room contains documents), which suggests that Smersh or whoever cared enough to hire a decent interior decorator. You, the player, are a little guy in a brown top, tan trousers and, for some reason, red shoes, with a sandy blond crewcut. The bad guys all look identical, dressed in black suits and fedoras, the usual cartoon "spy" uniform. They follow you around and shoot at you, and you have to dodge their bullets; which isn't hard, as they move slowly enough for you to easily jump over them. All that makes one wonder whether or not Elevator Action was a formative influence on the Wachowski brothers.
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