"Sim City" has completely bourgeois assumptions, which is why it is not MIM's favorite economic strategy game. The mayor has the power to set tax rates and this influences the level of development. There is no option to nationalize factories. The whole assumption of the game is that private enterprise will create everything in the zones legally established by the mayor.
An example of the importance of the game designer's analyses or opinions is the mayor's choice to build police stations. In actual fact in the capitalist world, having more or fewer police stations does not affect the crime rate, but in "Sim City 3000," police hiring levels affect the crime rate and thus property values. This is an example why it is important for Maoists also to write computer games. Propaganda and conventional wisdom say that police exist to reduce crime instead of perpetrating it. The truth that there is no effect of police hiring or budget levels on crime is difficult for the public to swallow. "Sim City" reflects the dominant but wrong view.
Meanwhile, Ikea now sells a rug for Objectivists. (via bOING bOING)