Whereas the preceding modes of operation involve harnessing fire for visual appeal, the percussion mode takes advantage of the concussive nature of each burst of fire to create complex custom rhythms. What is the sound of one pixel firing? Well, it's not too scary, but add more and more simultaneous bursts and the depth and amplitude of the shockwave increase rapidly. Now by firing different quantities of pixels, and pixels at specific locations on the screen, it is possible to create beats of varied pitch and amplitude. Again the software allows easy control of tempo and pulse length, so you can optimize playback every time. Scripting and editing of a pyrocussion arrangement is easily handled with the percussion editing mode- just hit record and play along with the metronome on the keys of your keyboard. When you're done you'll see a visual representation of each beat, and be able to edit each beat's exact timing, volume, and location, as well as building up more beats on top. Then save your file and play it back any time. What's great about using combustion for percussion is that much lower frequencies can be achieved than with most any standard percussion instrument. Frequencies at and below the threshold of human hearing dominate in the larger bursts, and with the long-distance capacity of low frequencies, it means that you'll be feeling the beats of the Infernoptix before you're hearing them, and hearing them long before you're seeing them. Guaranteed to rattle windows over 1 block away . . .
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