On Hasty's second day of work, the team was sucked into a six day-a-week "crunch,'' an intense work period. By September, the team had to work 13-hour days, seven days a week.
The exhausted team members started making mistakes and getting sick. For Hasty, the stress triggered an allergic reaction that resulted in stomach problems and chronic headaches. He dropped 10 pounds and turned pale.
They desperately wanted to ditch EA. But they didn't have the $5,000 to repay the signing bonus.The good news is that the essay led to a class action by video-game industry employees against EA, which has apparently resulted in working conditions in the industry improving. (It doesn't say how much they have improved by, though, and whether anybody in their right mind would be drawn to the industry if they knew about it works now.) Hoffman and Hasty (who now work at an independent game studio) are continuing their activism for video-game developers' rights, and are setting up a web forum for developers to discuss issues at their workplaces.
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