In this case, the culprit was Slide, with their popular FunWall application, though neither Slide nor Facebook will accept the blame for this:
Facebook pointed the finger at Slide (the app maker in this case), and said, "There is nothing we can do. We have no control over the apps people make or the stuff they send." Oh, and if I wanted Facebook to change the rules for apps makers? I'd have to get say, 80k of my closest Facebook friends to sign on a petition or group, and then they might look at the way they have allowed porn spam to trick people into forwarding, but until then, there would be no feature review.
Slide said that they thought Facebook was the problem, because as the "governing" body, Facebook makes the rules and "Slide wouldn't be competitive if they changed what they do, and their competitors weren't forced to as well." In other words, Slides competitors use the same features to get more users (or trick more users as the case may be) and Slide didn't want to lose out on getting more users with similar features, regardless of the effect the features have on us and our relationships.And things aren't likely to change by much. Human psychology being what it is, people are willing to put up with a lot of annoyance in software as long as it provides a social function. (How else could you explain MySpace, with its spammy, craptacular user experience, going from strength to strength and maintaining its position as the dominant social software site?) Some people may generally amused by every piece of spam that comes in, or believe that, like billboard advertising, it brightens up people's otherwise dull lives. Others may put up with it due to the peer pressure to not seem cranky and antisocial; after all, the argument would go, that's what they do here, and if you don't like it, why did you join? (The corollary to this argument is, of course, the attrition rate as people who get sick of having three wall applications and being awash in a sea of silly surveys and chain letters stop logging in one day.)