The Null Device

Grand Theft Auto IV

I wasn't paying much attention to the Grand Theft Auto IV release hype, having never played any of the previous titles in the franchise and not being interested in the thuglife simulator genre of games, what with not being an adolescent boy and all that. However, this article is making me intrigued:
I finally escaped by ducking into a subway station, and while catching my breath, I decided to explore a bit. That's when I stumbled upon a lovely piece of artwork: A huge mosaic of a subway train on the second level. It looked precisely like the mosaics you see in the New York City subway, except even more ambitious and gorgeous. And I was thinking, "Man, who put this thing here? Who thinks of this stuff?"
Well, Rockstar Games did. The Rockstar developers are utterly in love with the idea of the American city: the riot of decay and grandeur, the garish commercialism, the violence and beauty, the architectural delights hidden in every corner. With GTA IV, Rockstar has produced an ode to urban life. Which is to say, they're not really giving you a game to play with -- they're giving you a city.
The attention to street-culture detail is obsessive, practically Sistine. Each street corner is a piece of randomly generated theater: Primly dressed art students wander around with portfolio cases, homeless crack addicts mutter to themselves as they brush past hipster dudes toting Starbuckian sleeves of coffee. Like all the in-game voice acting, the ambient dialogue is both superbly acted and super weird. ("I forgot to tell you, I need more socks. They are all fucked!" brayed a Russian émigré into his mobile phone as I wandered by.)
The game isn't a celebration of gangster life. GTA never was; for all their bad-boy reputation, Rockstar's designers are adept satirists of American excess. Indeed, they pretty much share Charles Dickens' moral view, wherein those in the big city who gain power are inevitably corrupted by it. (I nearly drove off the road several times while shaking with laughter at the parodies of right-wing talk radio -- complete with incoherent, anti-immigrant nativists, slavishly pro-government commentators on the Weasel News network and ads for "baby buying" services.)

There are 2 comments on "Grand Theft Auto IV":

Posted by: Alexander http://www.asseptic.org/433 Tue May 6 15:09:14 2008

Well, I've always loved the GTA franchise, because it truly is a lot of fun to play, but since GTA3 I've noticed the great attention to detail put into the game. Rockstar managed to create fictional cities that take you immediately to the real cities they were based on, without actually copying them. They also designed it properly, with stairs and alleys where you'd expect to find them, as opposed to blocks sitting on flat surfaces, like Midtown Madness or Driver. It also has proper urbanistic solutions instead of roads that unrealistically just stop or loop. It all looks like it was done by architects.

Posted by: Greg Wed May 7 08:37:22 2008

Perhaps GTA will be used for "virtual tourism", a la http://en.wikipedia.org/wiki/Three-Dimensional_Virtual_Tourism ?

I bet virtual tourism "takes off" soon, because: (a) the technology is becoming good enough (b) real tourism will become less feasible, partly due to fuel costs

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