The Null Device

A General Technique for Automating NES Games

A General Technique for Automating NES Games; a programmer in the US has created a system for automatically learning how to play some NES games, by monitoring control inputs, finding increasing sequences of bytes in the NES's 2Kb of RAM (which look like scores or level indicators, i.e., things to be increased) and taking it from there. It works better on some games than others (he has it playing Super Mario Brothers moderately well, and exploiting quirks no human player would stumble across, though it's hopeless at Tetris). There is a paper here.

There are no comments yet on "A General Technique for Automating NES Games"

Want to say something? Do so here.

Post pseudonymously

Display name:
URL:(optional)
To prove that you are not a bot, please enter the text in the image into the field below it.

Your Comment:

Please keep comments on topic and to the point. Inappropriate comments may be deleted.

Note that markup is stripped from comments; URLs will be automatically converted into links.