The Null Device
Posts matching tags '8-bit'
Merry Indie Xmas; some guys in New York performing various Christmas carols in the style of well-known “indie” bands (Interpol, Beach House, The XX) as well as, for some reason, Mumford & Sons. (I suppose they're there by way of the same American hipster Anglophilia that resulted in Coldplay being regarded as a credible indie band for a while.) Anyway:
A number of retrocomputing enthusiasts are taking arcade games which were poorly ported to 8-bit computers back in the 1980s and re-doing the job properly, i.e., creating ports, to the vintage home computers in question, which (being unconstrained by the unreasonable deadlines often imposed by game publishers) do the original arcade games justice (or at least as much justice as one can physically do with a Commodore 64 or an Amstrad CPC):
"You make one mistake in your life and the internet will never let you live it down," wrote Keith Goodyer, programmer of the unfortunate R-Type port, on the CPC Wiki. "Electric Dreams / Activision gave me 21 days to do the port. I wish I had the time to do a nice mode 0 port with new graphics, but alas it was never to be." Impressed by his candor, other readers of the forum decided to make it a reality 20 years later -- and gave themselves more than 21 days to get it done.Goodyer's forum post goes into detail about the development tools, techniques and conditions in which the 8-bit games readers of a certain age will remember nostalgically. Apparently, by the late 1980s, 8-bit game developers had a pretty sophisticated system named PDS, which ran on an MS-DOS PC, assembled and linked the code and zapped it over to a tethered 8-bit computer, much in the way that iPhone development is done today. (Before then, one imagines that a lot of development was done on the actual host system.) I wonder how the tools used by today's (enthusiast) 8-bit game coders differ from those used by professionals in the 1980s.
Also, if those who feel sufficiently strongly about inadequate video-game ports from their childhoods can go back and right wrongs, I wonder whether or not other media will benefit from similar DIY interventions. Can we expect, for example, guerilla filmmakers making (illegal) film adaptations of books previously butchered by Hollywood, or (when the technology becomes available) correcting the maligned films with resynthesised graphics, altered dialogue and altered scenes? Or taking it upon themselves to record what they feel a band's disappointing follow-up album should have been, cobbled together out of samples of the originals, with new vocals resynthesised to sound like the original singer? As the technology becomes available, the possibilities are limitless.
(via Boing Boing)
Québecois music software maker Plogue have announced a software synthesiser designed for chiptunes. the Plogue Chipsounds plugin (Windows/Mac VST; price/release date unknown) will simulate not one but seven different 8-bit sound chips (from the SID chip to ones taken from the Atari 2600, Nintendo NES, VIC-20 and arcade machines), all to great authenticity, and even features "faithful DC signal leakage emulation" for added versimilitude. It'll also come with presets made by chip musicians 8-Bit Weapon and ComputeHer.
Of course, not everybody's pleased. Some chip musicians are unhappy that this means that dilettantes unwilling or unable to put in the hard yards writing 6502 assembly language will be able to get the same authentically 8-bit sounds they can. Why, Plogue could port it to Pro Tools and it could end up on the next Madonna record; for shame!
Whether this is a good or bad thing depends on whether one regards 8-bit sound chip sounds as worthy in their own right, or merely as a shibboleth for separating the truly hip and hardcore from trendies and hangers-on. I lean towards the former camp; surely there are other ways of distinguishing interesting music from commercial pabulum than by whether the composer knows assembly language. Then again, I would say that, not having written any 6502 assembly in about two decades.
(via Boing Boing Gadgets)
A few controversies from the 8-bit music world: claims that electro outfit Crystal Castles ripped off the work of various chipmusic artists, violating the terms of their Creative Commons licence (though this Pitchfork article clarifies this, stating that the tracks in question were never actually released). Meanwhile, this documentary puts forward the theory that Michael Jackson (yes, that Michael Jackson) wrote the music for Sega's Sonic 3 video game on the MegaDrive/Genesis.
In other 6502-related news, here is a commented disassembly and detailed analysis of Rob Hubbard's music playing code, as seen in numerous Commodore 64 games of the 1980s (and later ripped off by crackers and demo scenesters). If there was a museum of feats of 8-bit computing, this routine would be sitting in a prominently placed glass case in one of its wings.