Posts matching tags 'hypercapitalism'
2006/4/27
In 2004, an anonymous writer calling herself "ea_spouse" posted a letter detailing sweatshop-like working conditions at video game company Electronic Arts, at which her partner worked, complaining that the company deliberately kept schedules in "crunch time", obliging employees to put in 85-hour weeks with no paid overtime, and thus that her partner came home physically and mentally fatigued. Now, ea_spouse has revealed her identity; she is one Erin Hoffman, married to former EA developer Leander Hasty. If you've ever played "Lord of the Rings: The Battle for Middle Earth", you have experienced the fruit of this chap's gruelling labours:
On Hasty's second day of work, the team was sucked into a six day-a-week "crunch,'' an intense work period. By September, the team had to work 13-hour days, seven days a week.
The exhausted team members started making mistakes and getting sick. For Hasty, the stress triggered an allergic reaction that resulted in stomach problems and chronic headaches. He dropped 10 pounds and turned pale.
They desperately wanted to ditch EA. But they didn't have the $5,000 to repay the signing bonus.The good news is that the essay led to a class action by video-game industry employees against EA, which has apparently resulted in working conditions in the industry improving. (It doesn't say how much they have improved by, though, and whether anybody in their right mind would be drawn to the industry if they knew about it works now.) Hoffman and Hasty (who now work at an independent game studio) are continuing their activism for video-game developers' rights, and are setting up a web forum for developers to discuss issues at their workplaces.
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2006/3/30
Intense competition in the global fishing industry has produced some ruthless efficiencies, such as the Chinese zombie ships. Disintegrating, abandoned pirate vessels off the coast of West Africa are being repurposed into clandestine fishing vessels; patched up just enough to remain more or less afloat, the ships never see a port, with crews, supplies and catches being transferred at sea. The economic desperation of those who work on them means that workers often remain onboard for years, and don't kick up a fuss over things such as safety standards, translating into further efficiencies. This is what streamlining looks like in the grim meathook present:
Here's the thing - these ships seldom, or ever, visit a port. They're re-supplied, refuelled, re-crewed and transhipped (unloaded) at sea. The owners and crews don't seem to do any basic maintenance, apart from keeping the engine and winches running. There's no glass in the portholes, and the masts are a mess of useless wiring. These floating deathtraps don't carry any proper safety gear - on one boat, I saw the half-barrel case of an inflatable liferaft being used to store a net.
Back on the Esperanza, we try to put together what we'd witnessed. When asked what it was like 'out there', we answer 'grim'. I wondered how the fishing company could convince these men to spend time living on such dangerous ships, half around the world from their loved ones. Do their families know where they were? These trawlers might be engaged in illegal fishing activities, stealing fish from the countries of West Africa, but it seems that the fishermen themselves are just pawns of some brutal corporate policy, where human life is cheap, and profits take priority.
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jwz) ¶ [no comments]