The Null Device
Posts matching tags 'katamari damacy'
The street finds its own uses for things; in this case, the things are iPhones (though the concept could easly be ported to other, less fashionable, smart phones; an Android version is in the works), and "the street" is FixMyStreet, a system that lets you notify the relevant public authorities of any local problems. At least it does if you live in Britain, where the system runs,.
Meanwhile, Namco have decided to milk the Katamari cash cow once more, with a version for the iPhone:
No new twists here; just an adaptation of the classic Katamari game. It uses the iPhone (and iPod Touch)'s tilt sensor as a control mechanism. Unfortunately, the hardware seems to be a bit too slow; when I tried it on my first-generation iPod Touch, it ran infuriatingly slowly. (Perhaps the second generation will work better with it?) The fact that the developers kept the screen-warping effects when you reach a size milestone probably doesn't help either. As such, I can't recommend buying this unless you're desperate for a Katamari fix.
On a tangent: I wonder how Keita Takahashi is getting on with Noby Noby Boy. I haven't heard much about it for a while.
(via Gulfstream, Boing Boing Gadgets)
Keita Takahashi, the sculptor turned video game designer responsible for Katamari Damacy, is working on a new game. Details are scant, other than it being named "Nobi Nobi Boy" (which translates as either "Stretchy Stretchy Boy" or "Unrestricted Boy"). There are three images (which may be from the game or merely mockups) on this page (which is in Japanese), from which it appears that this game will retain the superflat aesthetic of Katamari Damacy.
Meanwhile, Namco Bandai are busy preparing a new Katamari game for the XBox 360 (and, some say, the Nintendo Wii), to be titled "Beautiful Katamari". There is A video of the game's gameplay here; judging by it, it appears to be the same concept, only enhanced for a more powerful machine (the graphics may be smoother, and the worlds scale up to larger ones, going all the way to rolling up continents on an Earth). Takahashi has no involvement with this project (and it's not clear how much of the original Katamari team is involved), so it's probably a good thing that they've been fairly conservative with the formula rather than, say, going wild and putting in photorealistic graphics. There's probably something to be said about throwing more processing power, memory and storage space at the Katamari formula as is (as evidenced by the result of going the other way and scaling it down to fit on a PSP; once you get up to the eternal modes, you notice the limitations). Having said that, given that the XBox 360 is considerably more powerful than the Wii, if they do both versions, I wonder whether the Wii version will be noticeably inferior to the 360 version.
Japanese video-game publisher Namco has announced that the team responsible for Katamari Damacy and its sequels has been dissolved, and that no further sequels are planned.
The last Katamari game to come out will be Me And My Katamari, for the PlayStation Portable. Though given that this game was created without the input of Keita Takahashi, the designer of the Katamari concept, it's not inconceivable that Namco (who, presumably, own the characters and trademarks) could bring out more sequels if doing so would be profitable; they're already giving the characters cameos in other, more traditional, games.
Takahashi is apparently working on a new concept, unrelated to the Katamari games. It'll be interesting to see what he comes up with.
The video game of the moment appears to be Katamari Damacy; it involves rolling a ball around a landscape, rolling over objects which become stuck to the ball, and graduating to larger and larger objects as the game progresses. Though, from what I hear, it's even more surreal than this somewhat prosaic description would suggest, with a bizarre and quirky soundtrack adding to the experience.
Unfortunately, the only way to legally play Katamari Damacy outside of Japan involves moving to the U.S.; it's only out there, and only in region-locked PlayStation format. And with governments cracking down on the economic terrorism of modchips all across McWorld and Sony not deeming Katamari to be worth releasing in other territories, this looks unlikely to change.
However, an enterprising hacker has created a simple Flash game based on Katamari Damacy. It's very rudimentary; for example, it does away with the whole 3D thing and all the scenery, not to mention any sound, and merely involves the player rolling a ball around in 2D, collecting increasingly larger objects, which get stuck to it. Unfortunately, it only goes up to telephones, so eventually you end up rolling around picking up speck-sized telephones.
I wonder how long until some penguinhead tail-light chasers decide to do a FreeCiv on Katamari Damacy and make their own (perhaps with a gnu or a penguin pushing a ball around, or even filling it with unsubtle anti-Microsoft propaganda, à la FreeDroid). Bring it on, I say.