The Null Device
Posts matching tags 'paradroid'
Yow! Not one, but two open-source remakes of the old Commodore 64 game Paradroid. Freedroid looks like the more, umm, interesting attempt, extending the game into a multi-player RPG. Now let's see someone do a remake of Wizball. (via the retro gaming issue of "Edge", which appears to be an English video-game mag.)
Urbanoids is like a Java-based version of Paradroid, only open-source and set in a city. It's also written by former Commodore 64 game programmer Karn Hörnell (author of various Players games, including Fungus). Nice to know such people are still around and doing things. (via NtK)
A few days ago, I dreamt that I saw a new Commodore 64. It was like the old one (well, the white, triangular one, anyway), but for one addition: beneath the joystick ports, there was a USB socket. Apparently there was logic onboard which translated USB mass storage to the Commodore's crippled IEEE-488, allowing the C64 to access ZIP disks and the like as if they were 1541 disks. Then I realised that the USB translator logic would probably be more complex and computationally powerful than the C64 itself.
And, as if by coincidence, NtK tells me that some enthusiastic soul is reviving Zzap!64 Magazine, undoubtedly reliving cherished childhood fantasies. Don't expect to see issue 107 at newsstands anytime soon, though if you have a fast link and a colour printer, you can print out yourself and show it to your trainspotter mates. (It's only 30Mb in PDF format.) And if that's not enough, they have an archive of back-issues, in HTML and scans; this includes a number of features, including Andrew Braybrook's Paradroid diary.
I wasn't a Zzap! reader during the 80s; I preferred Commodore Computing International, which had a bit more in the way of technical details. Now I just read Future Music, which fills a similar niche, though is perhaps a bit less silly. What is it about English tech magazines?