The Null Device
Posts matching tags 'simcity'
The source code of the classic urban-planning simulation game, SimCity, has now been released under the GPL. You can find it here. The code is based on the original, UNIX/X11/Tcl/Tk version of SimCity, with a few changes: (a) the game has been renamed to Micropolis (which was its original working title), as "SimCity" is an Electronic Arts trademark for their commercial urban-simulation games, (b) it has been ported to the OLPC XO-1 (the cute green laptop being given to children in developing countries), and (c) everything has been placed in a C++ class and bound to a Python interpreter, making the entire game eminently hackable and extensible in Python. Let a million hacks bloom.
The next version of SimCity will include global warming, brought in in collaboration with oil company BP. Players will be able to choose how to power their cities; if they choose cheap, dirty, carbon-intensive forms of energy, their carbon ratings will rise, and eventually bring about natural disasters. However, players can avoid that by using various BP Alternative Energy-branded low-carbon power options. Nice bit of greenwash there.
Rumour has it that the subsequent version of SimCity will tackle the obesity crisis, by causing your city's obesity levels to rise and health costs to spiral unless you build McDonalds Healthy Eating™ restaurants.
(via Boing Boing)
The Maoist International Movement's review of SimCity 3000:
"Sim City" has completely bourgeois assumptions, which is why it is not MIM's favorite economic strategy game. The mayor has the power to set tax rates and this influences the level of development. There is no option to nationalize factories. The whole assumption of the game is that private enterprise will create everything in the zones legally established by the mayor.
An example of the importance of the game designer's analyses or opinions is the mayor's choice to build police stations. In actual fact in the capitalist world, having more or fewer police stations does not affect the crime rate, but in "Sim City 3000," police hiring levels affect the crime rate and thus property values. This is an example why it is important for Maoists also to write computer games. Propaganda and conventional wisdom say that police exist to reduce crime instead of perpetrating it. The truth that there is no effect of police hiring or budget levels on crime is difficult for the public to swallow. "Sim City" reflects the dominant but wrong view.
Meanwhile, Ikea now sells a rug for Objectivists. (via bOING bOING)