The Null Device

2013/4/16

A General Technique for Automating NES Games; a programmer in the US has created a system for automatically learning how to play some NES games, by monitoring control inputs, finding increasing sequences of bytes in the NES's 2Kb of RAM (which look like scores or level indicators, i.e., things to be increased) and taking it from there. It works better on some games than others (he has it playing Super Mario Brothers moderately well, and exploiting quirks no human player would stumble across, though it's hopeless at Tetris). There is a paper here.

ai cs nintendo retrocomputing videogames 0