The Null Device

Posts matching tags 'antipatterns'

2010/3/27

In user interface design, sometimes worse is better, as in the case of the Bloomberg Terminal, a proprietary computer terminal used by financial traders. The Bloomberg Terminal's interface, which hasn't been updated for a decade or so, is generally seen as cluttered and ugly. Proposals for more elegant redesigns have been knocked back, because the existing users like the macho ugliness of the interface and the aura of hardcore expertise it bestows on them:

Simplifying the interface of the terminal would not be accepted by most users because, as ethnographic studies show, they take pride on manipulating Bloomberg's current "complex" interface. The pain inflicted by blatant UI flaws such as black background color and yellow and orange text is strangely transformed into the rewarding experience of feeling and looking like a hard-core professional.
In other words, the Bloomberg Terminal is one of a class of items whose bad design is a feature serving a higher-level social function; in this case, the function is that of being a badge of proficiency or status, and an artificial handicap to keep usurpers out. In this way, it functions somewhere between the tail of a peacock (which is expensive to grow and makes one more visible to predators, but having one (and being alive) also acts as proof of fitness) and the regalia and rituals of Freemasonry back when it was a force to be reckoned with. Of course, secrets are inherently leaky and can hold power only for so long, so sooner or later, perhaps someone (possibly Apple or Google?) will come along with a more elegantly-designed system that will demystify what it does and, in doing so, hole Bloomberg's boat below the waterline (unless they do so first).

(via Daring Fireball) aesthetics antipatterns design hci machismo psychology status 8

2009/10/8

A number of social software systems give their users reputation/trust scores, which can be voted on by other users. This, however, is not without problems: when carelessly designed, the ability of users to vote down other users' reputations can lead to extortion rackets:

It didn't take long for a group calling itself the Sims Mafia to figure out how to use this mechanic to shake down new users when they arrived in the game. The dialog would go something like this:
"Hi! I see from your hub that you're new to the area. Give me all your Simoleans or my friends and I will make it impossible to rent a house.”
"What are you talking about?"
"I'm a member of the Sims Mafia, and we will all mark you as untrustworthy, turning your hub solid red (with no more room for green), and no one will play with you. You have five minutes to comply. If you think I'm kidding, look at your hub-three of us have already marked you red. Don't worry, we'll turn it green when you pay…"
The solution to this is to keep positive and negative feedback separate, and have the latter go through moderators (who, presumably, will spot any shenanigans) before making it public.

(via Boing Boing) antipatterns design gibson's law social software unintended consequences whuffie 1

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