The Null Device

Posts matching tags 'nes'

2009/9/17

This is pretty awesome: a browser-based SNES NES emulator written entirely in JavaScript. Let me repeat that: someone wrote code in JavaScript (not in Flash or Java or anything faster) for emulating a Super Nintendo almost in its entirety*, from the 6502 CPU to the graphics and I/O hardware, and got away with it (it gets a respectable 33 frames per second in Chromium, though crawls along painfully in Firefox). The source code is all there in the page, unobfuscated, and the author has released the code (which is fairly elegantly laid out and comprehensible) under the GPL. Which means that it's probably only a matter of time until someone uses it to build a DHTML-based Commodore 64 or something.

* there's no sound, as one might expect.

(via Download Squad) 6502 awesome emulation javascript nes nintendo retrocomputing tech 2

2005/11/8

An article looking at the console games scene in Brazil, where due to a number of factors, old systems killed off as obsolete in McWorld enjoy a new lease of life, and/or a freaky Frankensteinian afterlife:

Not only did Brazil embrace this marvel in video game history, but an increasing number of pirate consoles began appearing with additional features in an effort to beat the abundant competition. To differentiate between the two largest consumer bases, America and Japan, Nintendo had stemmed the import and export of games by employing different cartridge connections between the Famicom (Japanese version with a 60-pin connector) and the NES (American version with 72-pins). Since Brazil had never been properly established on Nintendo's world map, no marketing decision had been made to determine how sales would be controlled. Being stuck in the middle, with an increasing number of legal and illegal NES cartridges being shipped in from across the globe, clone consoles began appearing in Brazil with two connectors to accept either of the formats. On top of that, some pirate cartridge manufacturers began turning out double-ended casings, with 60-pins at one end and 72 on the other! Many of the NES and 2600 clones, still available today, even come with a multitude of games built into the system.
The Master System (Sega's challenge to the NES) and the Mega Drive landed in Brazil about the same time, where the systems were licensed to a local manufacturer. They were already due for replacement across the rest of the world, so Sega wisely allowed their licensee more freedom for internal development than was usually permitted. This has kept cloning and piracy of Sega products to almost nonexistent levels throughout South America. The entire range of Sega consoles are still in manufacture today - the only region in the world where Sega is still selling hardware - while sales of the Playstation 2 and Xbox are noticeable only by their absence.
The article is from a publication known as The Escapist, which uses somewhat annoying stylesheets and JavaScript navigation and requires a rather wide browser window. Though it certainly looks pretty.

(via bOING bOING) atari 2600 brazil nes retrocomputing sega sega master system videogames 0

2005/5/17

There are now Nintendo Entertainment System and SNES emulators for the PlayStation Portable. Of course, they will only run on Japanese PSPs with the old 1.0 firmware, which doesn't restrict the running of code from the Memory Stick, and that's only until someone runs a game which automatically patches the firmware on the unit.

Let's hope that they figure out a way of getting homebrew code to run on a PSP, as that looks like a pretty nifty platform to run things on.

(via bOING bOING, gizmodo) emulation homebrew nes nintendo psp 0

2005/1/25

A Japanese company named Gametech have released a handheld Nintendo Famicom clone. (For those not in the know, the Famicom was the Japanese game console rereleased in the west as the Nintendo Entertainment System.) It's about the size of a modern handheld game console and takes full-sized Famicom cartridges (which are shaped somewhat differently from the NES cartridges sold in the west, but an adaptor is available). It's not clear how legal it is, though given that it's on the Japanese market, they'd probably have an excuse of some sort (quite probably unlike a different handheld NES clone sold in China, and using miniature copies of Nintendo cartridges). The page says that it's of quite good quality, though given that they're trying to sell them, they would. (via gizmodo)

(This is from the Lik-Sang site, who also sell nifty and bizarre things like discontinued handheld game consoles and pencil cases shaped like vintage game controllers and such.)

famicom nes nintendo retrocomputing videogames 2

2004/10/29

An intrepid hacker has created a port of Grand Theft Auto III to the Nintendo Entertainment System; that's right, the 8-bit, 6502-based console from the 1980s. The game isn't out yet, though will be released as a free download, joining the swelling ranks of elaborately handcrafted games being made for obsolete platforms because they're there. The page contains details of how he did it and the tools he used, including his elaborate homebrew developer NES system.

diy grand theft auto homebrew nes nintendo retrocomputing videogames 0

2002/7/28

These people sell modern PCs retrofitted into old Amiga 1000, Atari 2600 and Nintendo Entertainment System cases. And they come with emulators for the original machines. (Except that the PC's disk drive, of course, won't read Amiga floppies, and I doubt that they've interfaced the cartridge ports on the Atari and NES cases to the emulator software. If they had, it'd be pretty doovy.) (via Slashdot)

atari 2600 hacks mini-itx nes 1

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