The Null Device
Posts matching tags 'wal-mart'
A new study in the US has found a positive correlation between the number of big-box retail stores in an area and the number of hate groups in that area; the study used Wal-Mart as a proxy for big-box retailers:
The amount of Wal-Mart stores in a county was more statistically significant than other factors commonly regarded as important to hate group participation, such as the unemployment rate, high crime rates and low education, the research found.
"Wal-Mart has clearly done good things in these communities, especially in terms of lowering prices," said Stephan Goetz, a Penn State University professor who also serves as the director of the Northeast Regional Center for Rural Development. "But there may be indirect costs that are not as obvious as other effects."It is speculated that the correlation may be due to the fraying of the social ties that exist in areas with smaller, less impersonal, shops. Whether Wal-Mart's owners' politics (generally well on the right of the Republican party) have anything to do with the correlation is unclear.
Wal-Mart, the US retail behemoth that manages to be both socially atomising and socially conservative, is now attempting to launch its own teen networking site, sort of like MySpace, only with its own unique values. Hilarity ensues:
The opening page shows video of four teens -- a bubbly fashionista, a Texas football player, a quirky skateboarder and an aspiring R&B singer from New York -- who are clearly actors reading a script, although the videos are positioned to appear authentic. Within, there are pages such as "Beth's Backyard Club," where you find a picture of her in a strapless prom dress above the approved quote: "I'll school my way by looking hot in my Wal-Mart clothes to school to catch a cute boy's eye. ..."
No doubt leery of all the problems with MySpace.com, Wal-Mart's site disqualifies any video with "materials that are profane, disruptive, unlawful, harmful, threatening, abusive, vulgar, obscene, hateful, or racially or ethnically-motivated, or otherwise objectionable." That's why "pending approval" notes dominate pages already created and content is limited to a headline, a fashion quiz and a favorite song. Wal-Mart also plans to e-mail the parents of every registered teen, giving them the discretion to pull a submission.
Huge, terrifying US retail chain Wal-Mart is now claiming a trademark on the smiley-face graphic; you know, the round yellow one which was created in the 1960s by one of three people and used as a symbol of the acid-house scene.
Until now the smiley face had been considered in the public domain in the US, and therefore free for anyone to use. Wal-Mart spokesman John Simley told the Los Angeles Times that it had not moved to register the trademark until Mr Loufrani had threatened to do so.
An article on how massive, retailer Wal-Mart's influence affects the video game industry (at least in North America), from puritanical social norms being enforced in game design to the range of marketable games being constrained to a few tried-and-tested mainstream genres, with little room for innovation:
Developers have produced "special Wal-Mart editions" of some games, such as Duke Nukem 3D and Blood, that delete the two principal bugaboos, nudity and excessive gore. Other developers just sanitize their games across the board. As a Ritual Entertainment developer remarked in an online chat promoting their Heavy Metal: F.A.K.K. 2 game (2000), "There's not much nudity other than statues. Wal-Mart is picky about that. When you have to decide between feeding your family or putting nudity in the game, you choose food."
More pertinent than the packaging of games is their content. Wal-Mart and other retailers display an ever- decreasing range of game types. More and more, it is difficult-to-impossible to market an adventure game, or a non-Microsoft flight simulator, or a non-Maxis city-builder, or a non-Civilization turn-based strategy game. Did the audiences for these forms simply wither away? No, they're still out there - but they're not sufficiently profitable for big-box retail chains. The commercial range of games shrinks because of the free market's uncompromising pursuit of the majority at the expense of all minority tastes. We see this most clearly in Wal-Mart's signal triumph in game design, Deer Hunter.
Another minor label is set to bite the dust; Sanctuary Records, home of Morrissey, is reportedly in talks with EMI and Warner, who are interested in buying it. Given how independent labels have a way of losing their vision and going to shit when bought out by the majors (look at Def Jam, Mute or Creation, for examples), this can't be good. (OTOH, it can be argued that Creation went to shit before Sony invested a penny in them, probably thanks to Alan McGee's cocaine-fuelled loss of taste, though the other two examples stand.)
Meanwhile, the British government intends to double the copyright term of recorded music, saving the Beatles' recordings from the ignominy of falling to the public domain in the 2010s and to ensure that the big record companies have a steady flow of income, because as we all know, that's good for all society. I mean, if EMI don't have the guaranteed income of the Long Tail of Beatles copyrights in perpetuity, they may sadly be unable to sign the next Coldplay or Kasabian or Sugababes or whoever.
And those all-round monopolists and homogenisers, Wal-Mart, provide yet another reason to hate them: their in-store photo processing services refuse to print photographs that look too good, just in case they are copyright violations:
Spokeswoman Jackie Young said Wal-Mart is "a littler tougher than the copyright law dictates."
"We want to protect professional photographers' rights," Young said. "We will not copy a photograph if it appears to be taken by a professional photographer or studio."
She related the case of a bride whose wedding photos were rejected by Wal-Mart because they "looked like high-resolution quality."
Canadian American woman was feeding her baby when she noticed
subliminal messages coming from a toy on the infant's crib.
The Wal-Mart toy, which makes soothing sounds and music to fall asleep to, was also saying "I hate you", in a very quiet, childlike voice.
The toys have since been removed from stores; where the message came from remains unknown.
(via New World Disorder)