Posts matching tags 'retrocomputing'
2008/5/7
The head of the San Diego branch of the Republican Party has been revealed to be none other than the founder of videogame cracking ring Fairlight, who were responsible for a large proportion of the pirated Commodore 64 games in circulation. Tony Krvaric, was born in Sweden of Croatian parents but emigrated to the US in 1992 to escape the stifling constraints of social democracy, co-founded Fairlight in 1987, going by the handle "Strider". Even back then, Krvaric was known for his right-wing politics, and included the motto "Kill a commie for Mommy" in bragging screens on cracked titles he released.
(via MeFi) ¶ [no comments]
2008/4/8
Stephen Fry, who when he's not performing comedy is the Guardian's gadget columnist, is away, so in his stead, they've gotten Charlie Brooker to list his favourite video games of all time (or, at least, the first installment thereof):
Asteroids (1979, Atari) Of all the early monochrome classics, Asteroids was my favourite, because it's truly bleak. Rather than aliens or robots, your enemies are unthinking lumps of rock that are hurtling through space. Twirling somewhere in the middle of this cluttered void is your tiny, heartbreakingly fragile spaceship, armed only with a feeble electric peashooter. If Asteroids has a message, it's this: you are insignificant, the universe doesn't care about you, and you are definitely going to die. Brilliant.
Jet Set Willy (1984, Software Projects) Back in the day, you needed only a single programmer to create a game - and since said programmers were often geeked-out stoners, said games were often weird. Jet Set Willy's blend of flying pigs, in-jokes, Python and Freak Brothers references encapsulates the homebrew quirkiness of the cottage industry software scene of the early 80s. We shall not see their like again.
The Sentinel (1986, Firebird) You played a nomadic consciousness that had to absorb parts of the 3D landscape, then transfer itself inside a series of motionless avatars in order to travel - your goal being to ascend the highest peak before the ominous Sentinel stared you to death with his huge, cycloptic eye. In other words, it makes sense only when you play it.(I vaguely remember that on the Commodore 64. Mostly in the context of it being somewhat unsatisfying to play. I imagine that, recontextualised as an interactive art installation or similar, it could perhaps have been more fulfilling.)
Kato Chan And Ken Chan (1988, Hudson Soft) An import-only title for the PC Engine (a tiny Japanese console), Chan And Chan was a below-average platform game - but one that revolved, startlingly, around shitting, farting and pissing. The point at which I first grasped the illicit joy of off-kilter Japanese imports. (Also for the PC Engine: Toilet Kids, a shoot-em-up in which you fired turds at flying penises.)
2007/6/21
The Guardian reveals an all-but-forgotten fragment of the social history of 1980s Britain: a ZX Spectrum game named Hampstead, which codified the aspirational values of Thatcher-era Britain in the blocky, primary-coloured computer graphics of the period:
Hampstead was the ultimate 1980s adventure game, yet one of the few that broke from the traditional orcs and goblins fare. In it, you took the role of a down and out dreamer trapped in a grotty east London flat with ideals of leafy suburbs and affluence.
As aspirational games go, this text adventure was pretty high on the narcissistic scale. With the right clothes, the right education, the right muesli and the right girl (Pippa, of course), all that stood between your and your freehold was her Dad. And he was a pussycat. Hampstead taught a generation of future Brees and Tarquins how to climb the social ladder and how to look good while doing it.
2007/4/11
Someone has written a JavaScript-based 6502 assembler and emulator. The system compiles 6502 assembly language into JavaScript, includes a (low-resolution) emulated video display, and is powerful enough to play simple games like Pong (included in the examples).
In other 6502-related news, here is a commented disassembly and detailed analysis of Rob Hubbard's music playing code, as seen in numerous Commodore 64 games of the 1980s (and later ripped off by crackers and demo scenesters). If there was a museum of feats of 8-bit computing, this routine would be sitting in a prominently placed glass case in one of its wings.
(via
jwz, c64music) ¶ [2 comments]
2007/1/3
I recently visited Dave's Boutique, a veritable treasure trove of junk and ephemera in Smith St., Collingwood. As well as picking up a stack of CDs (at well below the standard second-hand shop price; A$10 for a recent release (before negotiation) is not bad), I found the following unusual artefact sitting in a glass cabinet, below rows of old Sega cartridges and PlayStation discs:
There were several such discs there, each in its own jewel case, though they varied in colour (most were black, this one is yellow). The tray card in the jewel case is, in each case, a printed photograph (a similar technique was used on Indonesian copies of cassette albums in the 1980s). The diskettes are neither 3.5" disks of the sort used on PCs, Macs and Amigas, nor the disks used on Amstrad 8-bit computers, but some other format; perhaps the same as the disks used on some old samplers and dedicated word processors?
Does anybody know what kind of system this disk was created for? I'm guessing it's either an 8-bit computer or some type of floppy-based game console that didn't make it out of Asia. Then again, given the photographic tray cards, perhaps it was designed for some illicit cartridge-copying device that piggybacked onto a better-known system. I vaguely recall seeing these disks at a flea market a decade or two earlier as well.
2006/9/6
Investigations into the kidnapping of a 10-year-old Austrian girl who was kept in a hidden cell underneath a house have been complicated by the fact that the kidnapper stored all his files using a Commodore 64, which computer forensics teams are ill-equipped to deal with:
The beige-coloured machine was popular in the 1980s but is now considered an antique, though some electronic dance acts still use it and it has a cult following among some fans of retro computers.
There are emulators available which can make a modern PC capable of running Commodore 64 programmes but Maj Gen Lang said it would be difficult to transmit the data from Priklopil's machine to a modern computer "without loss".
2006/9/1
From the 1980s to the late 1990s, the phone network was full of dial-up bulletin board systems (BBSs), where users could dial in with their 14.4k modems, download the latest shareware, post messages in forums, and play text-based multi-user games. Then the internet came along and these systems disappeared; some converted into internet nodes, reachable by Telnet, or into web-based forums, and many were merely switched off when the interest ran out. Though it appears that some BBSes were neither switched off nor connected to the internet, and exist to this day, reachable by anyone with a modem, in an eerie, Pripyat-like state of suspended animation, like zombie-filled ghost towns or something:
Each BBS is a unique a time capsule, stocked with trinkets and ephemera from the period. On message boards, you'll find posts from 1994 about the O.J. Simpson trial and which player-made Doom levels are best. In file transfer sections you'll run across large archives of long-forgotten Windows 3.1 screen savers. In door sections (online games), you'll find abandoned TradeWars 2002 games, still in progress, that haven't been touched in eight years. And of course, the Ferrengi have completely taken over.
All this makes me wonder why the Sysops who own these BBSes keep them running with such little traffic. Did they just forget to turn off their machines in 1998 as the Internet finally swept away the traditional US BBS scene? Did the old Sysops die and nobody noticed that the automated machines were still running, undetected, in a dusty back room somewhere? The possibilities are incredibly compelling; they really stir the imagination.There are ways of virtually "dialling out" to these BBSes using VoIP (at least with the boxes you can plug a regular phone (or modem) into). The voice compression techniques apparently don't cause problems. I wonder whether anyone has developed a software-only "modem" which connects to SIP or Skype and lets the user dial numbers and connect to things like BBSes.
(via Boing Boing) ¶ [no comments]
2006/4/18
The C64Music! blog has a detailed and quite interesting academic article on Commodore 64 game music, looking at it from technical, cultural, musicological and aesthetic perspectives:
One of the attractions to Commodore's games over those of its competitors was their unique musical aesthetic. With screaming guitar-like square wave solos, full-length songs, attempts to re-create traditional "rock band" line-ups in its use of tone channels, and its increased use of percussion, Commodore music was like rock to Nintendo's heavily looped disco aesthetic.
Martin Galway was the first to use sampled sounds on the C64, in the Arkanoid (Taito, 1987) theme song, as he explains: "I figured out how samples were played by hacking into someone else's code ... It was a drum synthesizer package called Digidrums, ... I couldn't really figure out where they got the sample data, just that they were wiggling the volume register, so I tried to make up my own drum sample sounds in realtime—which is the flatulence stuff that shipped in Arkanoid."
(The hand-coded digi-flatulence technique pioneered by Galway became a standard part of SID composition, to the point where the reFX QuadraSID (a software synthesiser based on the SID chip) has a built-in "Galway Noise" setting, where those with the desire to do so can enter a list of hex values which will be fed into the SID chip's registers in the appropriate fashion. It comes with preset Galway Noise values, which are triggered by MIDI channel 10, though don't sound particularly like a useful drum kit.)
The article goes on to mention that many C64 games used melodies lifted from existing pieces of music, both classical and pop (with scant regard for credit, let alone copyright), the use of looping on various levels, the use of generative music techniques to avoid repetition, the (somewhat limited) influence of the Nintendo game-music aesthetic on C64 game music, and interactive aspects of game music, such as phrases triggered on entering/leaving rooms.
Tetris (Mirrorsoft, 1987), for instance, was very different than the versions released on the NES, showing this very different aesthetic particular to the C64. Not having any selectable music (which was an option on the NES), Wally Beben composed all original music—one very long (about 26 minutes—13Kb) track of many segments. In order to save space (likely), certain micro and mesoloops of the track repeat: for instance the bass/percussion line that begins the song repeats just one bar for about half the track, with different melodies coming over top and being layered with various accompaniments. This accumulative form—the gradual building up of a groove by adding sequential units cumulatively (Spicer, 2004)—was closer to the electronic trance music beginning to emerge in the late 1980s than any game music aesthetic of the time.
(via c64music) ¶ [no comments]
2006/1/21
This site lets you play old Commodore 64 games in your browser, without downloading any software. (Assuming your browser has Java and is on a reasonably fast machine, of course.) The experience includes everything, from SID chip sound to cracker-group intro screens, though your frame rate may vary (it feels roughly like C64 emulation on a 486-class machine in the mid-90s). A new game is added every day; today's addition is Giana Sisters, a Mario Brothers knockoff with added 1980s hairspray.
(via Make) ¶ [1 comment]
2006/1/18
First there was Jeri Ellsworth's 21st-century Commodore 64 and the highly hackable TV game it spawned; and now, a Dutch hacker is building an Amiga in a FPGA chip. Dubbed "MiniMig", Dennis van Weeren's project implements the Amiga's custom chips on the FPGA connected to a 68000 and RAM, and uses disk and ROM images stored in a standard FAT file system on a MMC card. At the time of writing, it is close to completion.
(via Make) ¶ [no comments]
2006/1/15
Things I didn't know until today: the E-Mu SP-12 drum machine/sampler, which was designed in the 1980s by Roger Linn and whose gritty 12-bit sound became a staple of hip-hop production, was designed to use a Commodore 1541 disk drive for external storage.
This is a 5.25" self contained unit with its own power supply and a serial interface. It was the best choice in 1985, when 3.5" drives had yet to appear, and an internal 5.25" would have taken up too much room. The diskettes are used to stored samples and sequences
(via c64music) ¶ [no comments]
2005/11/28
Nifty objet d'art of the day: the Pong clock:
It's an embedded computer with an LCD display screen, which plays a perpetual game of Pong, with one round per minute. The right-hand side wins once a minute, except on the hour, when the left-hand side wins (and the right's score is reset); hence, the score displays the current time. Clocks go on sale next year, though there will be a downloadable screensaver soon.
In a sense, this seems to be the computer-age equivalent of those mechanical clocks from centuries past, in which tiny figures promenaded around illustrating the time of day.
(I wonder what it's implemented on. If the device contains, say, a Mac mini or an entire Linux system and X server, it would seem somewhat decadent.)
(via bOING bOING) ¶ [4 comments]
2005/11/8
An article looking at the console games scene in Brazil, where due to a number of factors, old systems killed off as obsolete in McWorld enjoy a new lease of life, and/or a freaky Frankensteinian afterlife:
Not only did Brazil embrace this marvel in video game history, but an increasing number of pirate consoles began appearing with additional features in an effort to beat the abundant competition. To differentiate between the two largest consumer bases, America and Japan, Nintendo had stemmed the import and export of games by employing different cartridge connections between the Famicom (Japanese version with a 60-pin connector) and the NES (American version with 72-pins). Since Brazil had never been properly established on Nintendo's world map, no marketing decision had been made to determine how sales would be controlled. Being stuck in the middle, with an increasing number of legal and illegal NES cartridges being shipped in from across the globe, clone consoles began appearing in Brazil with two connectors to accept either of the formats. On top of that, some pirate cartridge manufacturers began turning out double-ended casings, with 60-pins at one end and 72 on the other! Many of the NES and 2600 clones, still available today, even come with a multitude of games built into the system.
The Master System (Sega's challenge to the NES) and the Mega Drive landed in Brazil about the same time, where the systems were licensed to a local manufacturer. They were already due for replacement across the rest of the world, so Sega wisely allowed their licensee more freedom for internal development than was usually permitted. This has kept cloning and piracy of Sega products to almost nonexistent levels throughout South America. The entire range of Sega consoles are still in manufacture today - the only region in the world where Sega is still selling hardware - while sales of the Playstation 2 and Xbox are noticeable only by their absence.The article is from a publication known as The Escapist, which uses somewhat annoying stylesheets and JavaScript navigation and requires a rather wide browser window. Though it certainly looks pretty.
(via bOING bOING) ¶ [no comments]
2005/9/29
A streaming radio outfit named Flat Four has a series of 3 programmes about 1980s home computer music. I just listened to the Commodore 64 one, and it's pretty interesting. It has interviews with various game-music composers (including Rob Hubbard and Benn Daglish, who now participates in the chiptune-party scene), fragments of the original music and various reworkings thereof (from club/dance remixes to heavy metal and acappella vocal covers), and some examples of new music made using Commodore 64s.
(via c64music) ¶ [2 comments]
2005/9/9
I just found out that there is an entire blog devoted to Commodore 64 music; and it seems to be surprisingly busy too. Some of the things on it include C64 music nights (and there's one in Manchester this weekend; had I known about it sooner...), new music software which manages to squeeze ever more out of the C64 hardware, homebrewed MIDI interfaces, C64s grotesquely hacked into rack-mounted synths, instructions on making one's own cartridges, ways of using quirks of the C64 hardware to make sound, people selling C64 game ringtones, and links to creative projects like Casionova, an 8-bit Kraftwerk covers compilation and more.
Not to mention a Commodore-branded entry onto the media player market, which doesn't actually play C64 software or chiptunes. You'd think that whoever owns the brand would have done more than commissioning a generic media player and slapping the chickenhead logo onto it. I wonder if it's of any better quality than the "Commodore" DVD+Rs I bought last year, which burned perfectly well but failed to read afterward.
(via MusicThing) ¶ [no comments]
2005/8/17
Never mind the PSP, I want a GPX2. It's a pocket-sized SD-based media player (capable of playing DivX/MPEG4 movies and MP3s) and some undefined games (with the provided joystick). Most interestingly, it runs Linux; assuming that they don't deliberately cripple it, that means it's going to be possible to put MAME on it, load up a SD card with old arcade ROMs and have an arcade in one's pocket. The only thing it's missing is WiFi.
(via Gizmodo) ¶ [no comments]
2005/8/2
A Dutch chip musician has designed a GameBoy-synced tape scratching unit comprised of a Walkman and a box with a bunch of knobs, which plugs into the GameBoy. There are rather impressive sound samples on the site, as well as a link to his page on it, which has pictures but is somewhat harder to read.
(via Make) ¶ [no comments]
2005/6/30
Scans of a 1970s-vintage childrens' book on computers, in two editions: from 1971 and 1979. Full of fascinatingly anachronistic detail of core memory, punch cards, disk packs and COBOL and PL/1, along with illustrated with Look Around You-esque scenes of high technology circa the 1970s: collages of microprocessors and paper tape, scenes of smiling women in Mary Quant-esque dresses operating desk-sized data processing units and brown-suited men loading disks into washing-machine-sized drives and the like.
It also has the sort of low-level detail that childrens' books on computers would not contain in later decades; I can't imagine a recent children's book on computers (or, indeed, anything before a second-year university subject) going into error-correcting codes, opcodes or the magnetic encoding of binary data. Mind you, back then computers were simpler; the physical details of how data is stored wasn't hidden behind a high-level interface like ATAPI or USB Mass Storage and machine language wasn't an esoteric specialty confined to compiler writers, BIOS hackers and hardcore masochists. These days, being interested in things that are too low-level is at best quaint, and at worst casts suspicion on one as being a potential h4x0r/virus writer/DRM cracker/troublemaker; all the details of computers one is meant to know about are exposed at a higher, and much more user-friendly, level, so why would anyone delve deeper if they're not either one of a tiny number of specialists or up to no good?
(via bOING bOING) ¶ [2 comments]
2005/5/13
Not that long ago, a joystick-shaped device named the C64 DTV, containing a Commodore 64-compatible computer (developed by Jeri Ellsworth, who also created the C-One super-C64) and 30 games, appeared on the market. Hackers who bought these are now opening them up and adding things to them; for one, it is possible solder on a PS2 keyboard (unlike the original C64, this one speaks the PS2 keyboard protocol) and, indeed, a standard Commodore serial bus connector for plugging in a drive (photos here); alternatively, one can embed a DTV inside a working Commodore floppy drive. With a keyboard and storage, the diminutive box (costing US$20, or about 3 times as much in the UK) becomes a fully usable Commodore 64, except for a few additional augmentations, such as a video chip capable of 256 colours. And there is more information on undocumented features of the DTV here.
(via Make) ¶ [no comments]
2005/2/1
Entries in b3ta's Crap Computer Games challenge, in which contestants submitted demos (as animated GIFs or Flash; though at least one entrant wrote an actual ZX Spectrum program) of naff 8-bit computer games that never actually existed, both original ones and interpretations of pre-supplied concepts like Window Cleaner, Trade Union Organiser and a Spanish holiday simulator; anyway, you'll find these and more (including Football Text Adventure, the tape loader from Ocean's Last of the Summer Wine tie-in, and Mirrorsoft's Robert Maxwell Yacht Simulator) all (well, most) in pixellated 8-bit glory.
The contest was in connection with Look Around You, a BBC comedy series satirising 1970s educational television. The first episode of the new series (now changed from 9-minute "educational" programmes to a half-hour magazine-programme format; not unlike Curiosity Show for the Australians in the audience) aired last night. Unfortunately, I only managed to catch the last 5 minutes (did anyone manage to tape it?), though what I saw looked very amusing; perhaps even more so than the first series.
IMHO, Look Around You is the cream of British comedy these days. For all that is said about Little Britain, the usually cited candidate for this honour, there's no escaping the fact that it's basically a British version of The Comedy Company (right down to Vicki Pollard being a chav Kylie Mole). It inherits little from the great British absurdist tradition of the Goon Show and its heirs, instead throwing out the same predictable plots and trademarked catch-phrases in slightly different settings.
2005/1/25
A Japanese company named Gametech have released a handheld Nintendo Famicom clone. (For those not in the know, the Famicom was the Japanese game console rereleased in the west as the Nintendo Entertainment System.) It's about the size of a modern handheld game console and takes full-sized Famicom cartridges (which are shaped somewhat differently from the NES cartridges sold in the west, but an adaptor is available). It's not clear how legal it is, though given that it's on the Japanese market, they'd probably have an excuse of some sort (quite probably unlike a different handheld NES clone sold in China, and using miniature copies of Nintendo cartridges). The page says that it's of quite good quality, though given that they're trying to sell them, they would. (via gizmodo)
(This is from the Lik-Sang site, who also sell nifty and bizarre things like discontinued handheld game consoles and pencil cases shaped like vintage game controllers and such.)
2004/10/29
An intrepid hacker has created a port of Grand Theft Auto III to the Nintendo Entertainment System; that's right, the 8-bit, 6502-based console from the 1980s. The game isn't out yet, though will be released as a free download, joining the swelling ranks of elaborately handcrafted games being made for obsolete platforms because they're there. The page contains details of how he did it and the tools he used, including his elaborate homebrew developer NES system.
2004/7/29
There are now quite a few emulators running on PalmOS devices; from an expensive commercial Atari 2600 emulator to a lot of Sinclair Spectra to the Frodo C64 emulator. This actually runs quite well on my Tungsten T3 (with the slight exception of Paradroid going into pause mode every time one pushes the joystick down). I remember real Commodore 64s, and, some time after that, the hard-won satisfaction of seeing PCs (486s or low-end Pentiums, I think) finally get fast enough to emulate C64s well enough for games at full speed (possibly without sound, though); to think that now you can run a nigh-perfect C64 emulation on a pocket organiser is, well, strange.
Elsewhere, there was a project to port MAME to PalmOS, and someone collecting donations for it. The donations page seems to have disappeared, though, and the MAME site has no links to it. Hopefully someone will pull it off sometime soon. (There is Xcade, a commercial arcade emulator, though this only supports a handful of ROMs.)
2004/7/14
The Museum of Computing in Swindon, Wiltshire is exhibiting an artefact from a bizarre parallel universe of video games: a rare East German video game machine. The Polyplay was manufactured in 1985 as an ideologically sound Communist answer to Western capitalist video games. It consists of an 8-bit Russian commercial computer and a generic East German colour television (case and all) encased in a custom wooden enclosure in 1980s East German decor (which looks like 1970s Western decor). Some 1,500 units were made, many of which were recalled and destroyed at the time of the fall of the Berlin Wall. Estimates of numbers of surviving machines range from 3 to "lots" (someone on Slashdot claims that they're more common than PacMan machines in Germany).
There were no amusement arcades in East Germany so these robust Poly Play machines were found in municipal buildings, leisure centres and swimming pools, and offered seven or eight simple games. In the mid 1980's, Westerners would have been enjoying 'beat 'em up' games such as Streetfighters or Super Mario Brothers. In stark contrast, these simple games included a variation of Pacman called 'Hare and Wolf', car-racing, ski-ing (similar to ZX 81 games), and Carnival (shooting ducks). Westerners may find it harder to relate to games such as a man chasing butterflies or Deerhunt, which may have a cultural significance for East Germans. Another game, 'Catch the drips in a bucket or drown', makes one wonder if the residents of state-owned apartments ever found themselves in a similar predicament!
Here's a BBC news story about it, in which they amusingly misspell Schiessbude as Scheissbude and come to the conclusion that it had a game named "crap booth". If you can't make it to Swindon, you can play it on MAME.
The worlds of modern art and classic video games meet in Pac-Mondrian, which is just what it sounds like. They have a Java version of the game that works in browsers, and are constructing an actual Pac-Mondrian machine for installation in galleries.
2004/7/2
Tulip Computers, the Dutch company which bought the Commodore brandname, are making moves to capitalise on their brand, with portable MP3 players. The Commodore e-VIC-20 (cringe) is a 20Gb hard disk-based MP3 player/recorded, which looks not too unlike the Archos Jukebox Recorder in specs. (It's also a USB Mass Storage device, and so apparently isn't locked into what its maker considers to be good enough management software for the user, unlike some other MP3 players.) The venerable Commodore Pet line has also been reincarnated as a range of USB Flash drives and Flash-based MP3 players.
But wait, there's more! On their website, Tulip promise more to come. They have big plans for the Commodore 64 brand, with new products, both based on old C64 technologies and "new, innovative products fitting perfectly with the C64 image". (Does this mean Commodore 64-brand Windows XP notebooks or something? Maybe they'll even ship it with a dark-and-light-blue Windows XP colour theme, giving the user more of the Commodore 64 experience.) On the way is a joystick-shaped device that plugs into a TV and contains 30 C64 games built in.
Elsewhere, they promise "all sorts of merchandising available like t-shirts, caps, sweaters and lots of gadgets". I imagine rooms full of 8-year-olds somewhere in South-East Asia, busily sewing Commodore 64 trucker caps as we speak.
Also, according to the copyright notice, the official name for the Commodore logo is the "chicken head logo".
2004/4/2
Quake as interactive fiction, using the Infocom Z-machine engine and Quake data files. Insane.
2004/3/30
GUIdebook is a museum of graphical user interfaces, past and present, with comparisons of equivalent aspects (dialogs, icons, &c.) of different systems. The UIs include everything from GEOS (Commodore 64 and Apple) to Windows Longhorn, along with curiosities such as Rhapsody (i.e., NeXTSTEP with the MacOS UI bolted onto it), BeOS, the Amiga, QNX and OS/2. (Though with some notable omissions: i.e., GEM doesn't rate a mention once, and nor does any version of the MacOS X interface.)
In a similar vein, System 1.0 Headquarters, examining just how the first Macintosh OS differed from modern versions of MacOS (and here, "modern" means MacOS 7.6 and/or 8.5).
2004/3/19
During the 1980s, various musicians and bands put A gallery of 8-bit computer games on their 7" singles. The theory went that you'd play the 7" into a tape recorder, put the tape into your ZX Spectrum (and most of these were Speccy programs), load it and get some bonus content. The exact nature of this content varied from rather iffy-sounding branded video games (such as the Thompson Twins Adventure Game, or The Stranglers' "Aural Quest") to sometimes dubious games actually written by actual band members (Chris Sievey of The Freshies was a serial offender here), to Satanic messages with other messages hidden in the comments. (via bOING bOING)
2004/2/9
Video Toaster, the classic Amiga video-editing system, has been released to the open-source community. Mind you, since what made it so useful is dependent on the Amiga's video chipset, it's more a historical curio than anything else.


